Design, manage, and price tabletop games on The Game Crafter via MCP.
An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.
Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates — all through your AI assistant.
Indie board game designers, tabletop creators, and TGC users who want to manage their projects through an AI assistant instead of navigating the TGC web interface manually.
Connect to the hosted server at:
https://chillbot3000--tgc-mcp-server.apify.actor/mcp
No local setup required. Provide your TGC credentials when you call the authenticate tool. Usage is billed per operation via Apify's pay-per-event model (~$0.09 per typical session).
Also available on Glama Connectors.
Add the server to your Claude Desktop configuration (~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": {
"thegamecrafter": {
"command": "npx",
"args": ["-y", "@alex-gon/tgc-mcp-server"],
"env": {
"TGC_API_KEY_ID": "your-api-key-id",
"TGC_USERNAME": "your-tgc-username",
"TGC_PASSWORD": "your-tgc-password"
}
}
}
}
Restart Claude Desktop. The server will be downloaded automatically and appear in your MCP connections.
git clone https://github.com/alex-gon/thegamecrafter-mcp-server.git
cd thegamecrafter-mcp-server
npm install && npm run build
Then use "command": "node" and "args": ["/absolute/path/to/dist/index.js"] in the config above.
| Variable | Required | Description |
|---|---|---|
TGC_API_KEY_ID | Yes | Your TGC API key ID |
TGC_USERNAME | Yes | Your TGC account username |
TGC_PASSWORD | Yes | Your TGC account password |
TGC_API_BASE | No | API base URL (defaults to https://www.thegamecrafter.com/api) |
TGC_UPLOAD_BASE_DIR | No | Restrict file uploads to this directory (defaults to working directory) |
See .env.example for a template.
| Tool | Description | Auth |
|---|---|---|
authenticate | Create a TGC session (accepts credentials as params or uses env vars) | No |
logout | Destroy the current TGC session | Yes |
get_game_catalog | Browse printable component types (cards, boards, boxes) | No |
get_component_sizes | Get pixel dimensions and finished inches for component types | No |
get_component_details | Get detailed info for a component type or game part | No |
get_my_designers | List designer profiles for the authenticated user | Yes |
get_my_games | List all games for a designer (paginated) | Yes |
get_game_details | Get full game info with components, files, and pricing | Yes |
create_game | Create a new game project under a designer | Yes |
update_game | Update a game's name, description, or visibility | Yes |
delete_game | Permanently delete a game project | Yes |
add_component_to_game | Add a printable component or stock part to a game | Yes |
upload_file | Upload an image to a TGC folder (from disk or URL) | Yes |
get_pricing_estimate | Get per-component cost breakdown for a game | Yes |
| URI | Description |
|---|---|
tgc://catalog | Full catalog of printable component types (cached 30 min) |
tgc://game/{id}/summary | Complete summary of a game project |
tgc://component-sizes | Pixel dimensions for all component types (cached 30 min) |
| Prompt | Description |
|---|---|
new_game_setup | Guided workflow for creating a complete game project with components |
estimate_game_cost | Step-by-step cost estimation for an existing game |
Try saying these to your AI assistant:
authenticate tool parameters (required for remote usage) or via environment variables (for local stdio). OAuth 2.1 support is planned for a future release.Bug reports and pull requests are welcome. Please open an issue first to discuss what you'd like to change.
To run the development server:
cp .env.example .env # fill in your credentials
npm run dev # starts with tsx + hot reload
npm test # run the test suite
Source-derived launch command. Check the maintainer’s required arguments and credentials before running:
npx -y @alex-gon/tgc-mcp-serverMerge this template into ~/Library/Application Support/Claude/claude_desktop_config.json. Keep existing servers. Add any arguments, credentials, and permissions required by the maintainer; this template has not been install-tested.
{
"mcpServers": {
"io-github-alex-gon-thegamecrafter": {
"command": "npx",
"args": [
"-y",
"@alex-gon/tgc-mcp-server"
]
}
}
}Restart Claude Desktop completely for changes to take effect. Confirm the server appears connected in the client’s tool list, then try a read-only example from its documentation.
Claude Desktop setup referenceThe Game Crafter works with any MCP-compatible client. Copy the config snippet from the Configuration section above and add it to the file shown for your client, then restart the application.
~/Library/Application Support/Claude/claude_desktop_config.jsonRestart Claude Desktop completely for changes to take effect.~/.cursor/mcp.jsonRestart Cursor for changes to take effect..vscode/mcp.jsonReload VS Code window for changes to take effect.~/.codeium/windsurf/mcp_config.jsonRestart Windsurf for changes to take effect..mcp.jsonSave at the project root, then start Claude Code in that project and review the MCP server approval prompt. Keep real credentials out of shared files.