Cross-media conversion engine: 2D art, 3D models and engine formats, deterministic over MCP.
Lux in motu — light in motion. A cross-platform, cross-media
conversion engine, written in Rust (edition 2024, rmcp 3.3): one
operation core that bridges media formats — 2D art and sprite formats,
3D models, and game-engine packages — converting between them
deterministically from code-first records, so the same input record
yields the same output on any platform. Aseprite sprites and Bevy
were its first endpoints, not its purpose; the center is the factory
(one identity record, emitted as 2D or 3D) and the named, verified
converter chain between formats — one operation core behind three
surfaces —
lumen-policy.toml before it executes, decisions are replayable,
and denials name the rule they violated. See
POLICY_DESIGN.md.Companion strategy — pair, don't duplicate — is in COMPANIONS.md. How lumen was built, in what order, and under what governance (including the evidence rule its first failed build produced) is in HISTORY.md.
scripts/interop_check.sh): 5 passed / 3 failed — the
failures are documented premise mismatches between lumen's
assumptions and the real tools' behavior; see HISTORY.md.src/ — operation core: sprite_ops, inspect, palette,
text, style, dream, qa, export, pipeline, policy,
bevy, doc, vrm, and the a2a/ surface (mod, task, http,
registry).tests/ — validation and adversarial suites, incl. interop.rs
(live-tool gates, ignored by default).lumen-policy.toml — the shipped policy; lumen policy check and
lumen policy replay are its gates.This project is licensed under the Apache License, Version 2.0.
This listing does not have a supported local package template. Use the maintainer’s documentation for its hosted endpoint, authentication, and client-specific setup. No install command has been inferred.
https://github.com/qompassai/lumen/releases/download/v0.1.1/lumen-mcp-0.1.1-linux-x64.mcpbotherLumen works with any MCP-compatible client. Copy the config snippet from the Configuration section above and add it to the file shown for your client, then restart the application.
~/Library/Application Support/Claude/claude_desktop_config.jsonRestart Claude Desktop completely for changes to take effect.~/.cursor/mcp.jsonRestart Cursor for changes to take effect..vscode/mcp.jsonReload VS Code window for changes to take effect.~/.codeium/windsurf/mcp_config.jsonRestart Windsurf for changes to take effect..mcp.jsonSave at the project root, then start Claude Code in that project and review the MCP server approval prompt. Keep real credentials out of shared files.